The complete development story behind SpellBlossom

In the previous article, I shared my experience of using SwiftUI Shape Protocol to draw flower petals. Today, let’s talk about something more important: how to turn this technical demo into a real word games product.

Looking Back: The Journey Began with Drawing Petals

Remember the petal drawing challenge I mentioned in my previous article? After countless attempts debugging addQuadCurve control points, I finally perfected the petal shape. But just when I thought the story was over, I discovered the real challenge had just begun.

Key Insight: Solving technical problems doesn't guarantee product success. There's a huge gap between a demo and a product users truly love.

The First Reality Check: Users Weren't Impressed

After perfecting the petals, I excitedly built a minimal version: 7 petals, each with a letter, forming words when tapped. Feeling proud, I showed it to some friends...

Reality hit hard:

  • "How do I play this?"
  • "Why isn't my word accepted?"
  • "Got boring after two minutes"
First Iteration (Failed)
Problems: No rules explanation, no feedback, no sense of progress, no clear goals

The Arduous Journey to Productization

Rule Design: Not All Words Are Created Equal

I naively assumed any valid word would work. Instead, users kept trying obscure combinations or stopped after finding a 3-letter word.

Solution: Establish clear rules

💎 Center Letter Rule

Every word must include the glowing center letter, adding constraints and strategy

📏 Length Requirement

Minimum 4 letters to prevent trivial combinations

🎯 Clear Goals

Find 12 words daily to complete the challenge

Scoring System: Valuing Every Discovery

Users needed instant feedback. I designed a scoring system where word length determines value:

// Scoring logic
func calculatePoints(word: String, bonusLetter: Character) -> Int {
    var points = 0
    
    switch word.count {
    case 4: points = 2
    case 5: points = 4  
    case 6: points = 6
    case 7...: points = 12 + (word.count - 7) * 3
    }
    
    // Bonus letter reward +5 points
    if word.contains(bonusLetter) {
        points += 5
    }
    
    // Pangram bonus (uses all letters)
    if isPangram(word) {
        points += 7
    }
    
    return points
}
Immediate Impact: Users started hunting for longer words and bonus-letter combinations. The game gained strategic depth!

Visual Feedback: Making Success Visible

Scores alone weren't enough. I added:

  • Animations: Petals glow when words are found
  • Progress Bar: Shows distance to daily goal
  • Word List: Displays "trophies"
  • Leaderboard: Global competition

More Technical Challenges

Word Validation: Simpler in Theory Than Practice

Word validation sounds simple? Think again!

// Complex validation logic
func isValidWord(_ word: String) -> Bool {
    // 1. Length check
    guard word.count >= 4 else { return false }
    
    // 2. Must contain center letter
    guard word.contains(centerLetter) else { return false }
    
    // 3. Only available letters
    guard isUsingOnlyAvailableLetters(word) else { return false }
    
    // 4. Dictionary validation (most complex)
    guard isInDictionary(word) else { return false }
    
    return true
}
Lesson Learned: English validation handles plurals, tenses, and proper nouns. We integrated a mature third-party dictionary.

Daily Puzzle Generation: Algorithmic Art

How to guarantee daily combinations that are challenging yet solvable?

🔤 Letter Selection

Ensure ≥15 valid words including ≥1 pangram

⚖️ Difficulty Balance

Avoid being too easy (boring) or too hard (frustrating)

🔄 Daily Variety

Prevent repetition for fresh challenges

SpellBlossom Is Born: A Unique Word Game

After 6 months of development and countless iterations, SpellBlossom launched. This spelling game combines beautiful petal design with challenging vocabulary gameplay.

User Feedback: Early Validation

Beta Tester Feedback:
"Most beautiful UI among spelling games!"
"Daily puzzles are perfectly balanced"
"Finally - a creative vocabulary game!"
"My kids love learning spelling this way"

Core Feature Deep Dive

🌟 Why SpellBlossom Stands Out

Unique Visual Design 🎨

Flower-petal layout replaces traditional grids

Pangram System 🧠

Find words using all 7 letters - like a spelling bee

Daily Puzzle Mode 🏆

Fresh challenges maintain engagement

Kid-Friendly 📚

Perfect for educational spelling practice

🎮 Core Gameplay Explained

Simple rules with strategic depth:

  1. Observe Petals: 7 letters with glowing center
  2. Find Words: Tap letters to form words containing center letter
  3. Strategize: Start with 4-letter words, advance to pangrams
  4. Complete Goal: Find 12 words daily
  5. Achieve Mastery: Find all words, climb leaderboards
Pro Tip: Don't submit immediately! Brainstorm combinations. Longer words with bonus letters score higher. Pangrams? That's spelling-bee mastery!

Experience SpellBlossom Today

Reading this far means our SwiftUI-to-product journey intrigues you. As a newly launched English word game, SpellBlossom seeks its pioneer players!

🌸 Become a SpellBlossom Pioneer

Discover a vocabulary game where spelling blossoms!

📱 Download on App Store

🎯 Who Benefits Most?

Students 🎓

Learn spelling through play - better than textbooks!

Professionals 💼

Perfect commute game - complete daily puzzles in 10 minutes

Spelling Bee Fans 🧓

Pangram hunting delivers spelling-bee thrills

Families 👨‍👩‍👧‍👦

Collaborative word discovery for all ages

Indie Developer Reflections

From technical demo to shipped product, my biggest lessons:

Technology Is Just the Start: Solving SwiftUI's Shape Protocol was step one of a marathon
User Experience Is Core: Impressive tech means nothing if users don't engage
Iteration Is Key: First versions are imperfect - improve through feedback
Persistence Matters: Countless setbacks separate prototypes from products

Final Thoughts

Fellow developers remember: Good technical implementation is necessary but insufficient for success. Truly successful products emerge from deep user understanding and relentless refinement.